Happy day after St. Patty's everyone! Hopefully we all came home safe and sound and had an excellent time! But moving on, beer is great and all but we're here for some 40k talk. Over the weekend I had the pleasure to play against my good friend and Weekend Warrior Nate! We decided to pull out some special stuff and have a fun old time with some new units. He took the Crimson Slaughter supplement to heart, and I play tested a Reclusiam Command Squad using the Sentinels of Terra supplement for a core set of tactics, why? Why not!? It's new and fun, isnt't that the spirit of the game? We didn't have our cameras out, so there won't be any video or pictures, sorry I'll make sure to do it next time this is my first full Report after all!
We went for a basic 1850 set up, no allies, and allowed supplements and Data Sheets
The Musketeers(Sentinels of Terra)
1 Reclusiam Command Squad
1 Chaplain in Terminator Armor with Digital Weapons and the Angel of Sacrifice and Spartean
1 Command Squad, Champion, Apothecary, Standard bearer
All with Power Weapons and Storm Shields
1 Banner of Staganda
1 Razorback with Twin Linked Lascannon and Hunterkiller Missile
1 Ten Man Tactical Squad
Veteran Sergeant w/ Chainsword
Grav Gun
Heavy Bolter
Drop Pod
1 Ten Man Tactical Squad
Veteran Sergeant w/ Chainsword
Plasma Gun
Heavy Bolter
Rhino
1 Five Man Devestator Squad
Veteran Sergeant w/ Chainsword
2 Missile Launchers w/ Flakk
2 Plasma Cannons
1 Five Man Devestator Squad
Veteran Sergeant w/ Chainsword
2 Missile Launchers w/ flakk
2 Las Cannons
1 Three Man Centurion Devestator Squad
2 Twin-Linked Lascannon
3 Missile Launchers
1 Grav Cannon w/ Grav Amp
Omniscope
1 Landspeeder w/ Multi-Melta and Heavy Bolter
1 Storm Talon w/ Skyhammer Missile Launcher
Forces of the Crimson Slaughter(Chaos Undivided)
1 Lord w/ Blade of restless battle
Daemonheart
Prophet of voices
Mark of Slaanesh
1 Deamon Prince w/ armor
Wings
Psyker Level 3 (Warp Speed, Doom Bolt, Leech Life)
Mark of Tzeentch
1 Ten Man cultists squad no upgrades
2 Seven Man Possessed w/ mark of Nurgle
1 Eleven Man Possessed w/ mark of Slaanesh and Icon of Excess
2 Three Man Obliterator Squads with Mark of Nurgle
1 Helldrake with Baleflamer
Special Rules for the supplements obviously play a hefy role in these games as we have two supplements going and a Datasheet.
Sentinels of Terra
Close Range Bolter Drill - Replace Bolter Drill with reroll all misses at less than half range for bolt type weapons, does not include Hellfire, Vengeance etc.
Angel of Sacrifice - +2 Str AP 4 Concussive, Melee, Only In Death
Only In Death - If the bearer of the Angel of Sacrifice loses his last wound in the Assault Phase, he is not removed as a casualty until after all close combat attacks have been resolved, and can thus still attack if he is slain either by Overwatch or by a close combat attack made at a higher initiative step.
Spartean - Bolt Pistol, Master Crafted, Ignores Cover
Banner of Staganda - Grants bearer Counter-Attack and Crusader and Units within 12" with same Chapter Tactics reroll Morale and Pinning
Reclusiam Command Squad, Cost 25pts + Models cost
Grants Crusader
As long as the Chaplain lives also grants Relentless Zeal
Relentless Zeal - Whilst the Chaplain is alive, all models in this formation can re-roll misses in every round of Close Combat.
Crimson Slaughter
All models cause Fear
Possessed can be taken as troops
New Table for Possessed traits Roll a D3
1- Shrouded
2 - Beast
3 - 3+ Invulnerable Save and Rending
Blade of the Relentless - Stats as Power Sword - Keep Track of total kills by this model
1 or more = +1 STR
3 or more = AP 2
5 or more = Additional +1 STR
10 or more = Gains Instant Death
Daemonheart - 2+ Save and It Will Not Die
Prophet of Voices
Gains Deamon, Fearless and Fleet - Can only join Possessed Units
For this mission we decided to roll on the Crimson Slaughter Mission chart in order to spice things up! We ended up with Storm of Spirits. This turned out to be a huge boon to Nate as it puts everything he has right in my face! Deployment is lengthwise with the Chaos player getting 12" in from BOTH board Edges, his opponent(me) gets the remaining 24" in the center. You then determine board halves and each player takes it in turn to place three objectives within their board half, this is also necessary for determining where your reserves will come in.
In this mission the Chaos player also controls the Hurrican of Spirits! It starts in the center of the board, on every Chaos turn roll 2d6 the Chaos player then moves the Hurricane in any direction that number of inches. It then inflicts 2d6 STR 3 AP - hits on any non-chaos units within 12". It's not necessarily devestating to Space Mariens but it sure is annoying, and if you roll bad it's even worse!
So for deployment Nate went ahead and put his possesed even space out on one side and the Obliterators and Demon Prince on the other along with the lone Cultist Squad, and his Heldrake in Reserve. I responded by Combat squading out my Plasma Squad with the Rhino in an attempt to put Heavy Bolters in Fire positioin and the Plasma at the Obliterators. Knowing that he had to close I put my Devestator Squads in the tops of Ruins so that his Possesssed would have to move into and then charge through cover, hopefully giving me at least a turn to level some firepower at them. My Reclusiam Squad started outside of the Razorback in order to close with the Deamon Prince and not have to spend a turn disembarking. I wanted them to Lock the Prince in combat, and given their load out I was fairly confident they would be able to do this. The Land Speeder, Storm Talon and Drop Pod Remained in Reserve.
I was unable to seize the initiative, so Nate got first turn per the rules of the mission. Rolling his Possessed Traits one got shrouded and the other two, who also happened to be nearest my devestators, got Beast. So he was able to close through cover in the first turn and assault my Devestators before they even got to fire a shot! I accepted Challenges with my Sergeants and then began the painful process of fighting those Possessed. His Deamon Prince flew to my Reclusiam, managed to cast Warp Speed, but failed Doombolt and I denied his Leech Life. On the Charge my Reclusiam got their Counter-Attack off! and so began the combat, my Champion stepping to the Fore and initiaiting the first Challenge, and promptly dying. His Obliterators marched down and proceeded to gloriously whiff when it came to shooting my Rhino and killed 2 of my Centurions, only to punch them to death in the Assault. His third possessed merely marched forward and also joined the charge on the doomed Centurions. His cultists hid behind a wall, where they would remain the whole game. The Hurricane managed to hit three squads, but my armour held firm.
My first turn I called in my Drop Pod, behind the unengaged Possessed and leveled my Heavy Bolters, Grav Guns and bolters at the possessed, gloriously killing one. My Close Comabts proceeded to lose one Marine Each and the Challenges continued, this time with my Chaplain Dying, and the Veteran Sergeants against the possessed continuing to hold their own. In a hilarious twist Nate's Warlord managed to kill his first Marine this Asssault and gain his +1 STR. It was to be the only kill he got the entire game.
Second turn no reserves for Chaos, and the assaults continue, the Obliterators at this point leveld the Razorback, and the unengaged possessed charged into my Tactical Squad from the Drop Pod. The Assault phase went horribly this time around on both sides with no one losing models in the possessed assaults, including challenges. The Deamon Prince managed to kill one more Marine as well lowering my Squad to an Apothecary, who declined a challenge, a Banned and a Marine, the Hurricane claimed a soul from the Drop Pod Tactical Squad as well. Continuing into my turn my Land Speeder arrived, and killed an obliterator, two left! At this point the challenges with the possessed and the squad of devestators were killed off, and the Tactical Drop Pod Squad was also slaughtered, leaving me with my Reclusiam, a Rhino, and the five man Heavy Bolter Squad!
Third Turn, Chaos moves their hurricane, and it proceeds to wipe out the Reclusiam, Five hits, Five Wounds, Three Failed armour Saves and Three Failed Feel No Pains and poof they disappear. His Helldrake arrived and proceeded to eat a Rhino, and his Obliterators shot my Land Speeder out of the sky. The Remaining Possessed from the Drop Pod and the Obliterators Shot and Charged the Last Tactical Squad, killing all but one. Total of Marines Left on the board, One...... Third Turn my Storm Talon still refuses to come into the game, and my Lone Marine is clapped between two Obliterator Power Fists. Ending the game. Win to Chaos, tabled me in three!
Looking back, the mission was certainly a huge factor, given deployment there's pretty much no way to avoid close combat by the First or Second turn. My force simply wasn't geared right to deal with that kind of punishment. My Reclusiam also presented an interesting issue in regards to Challenges. At first it looks like a big nasty melee unit, and it certainly is! But when a Deamon Prince is able to challenge his way through a squad, it essentially negates their usefulness. What I should have done is deny the second challenge after my Champion died so that I could have four other guys beat on him. I would merely be losing a Chaplain or an Apothecary from the actual attacks, but I would get to keep their special rules to re-roll misses and Feel No Pain. Overall I'd really like to see how the Crimson Slaughter plays on a normal mission, them having to close could certainly pose a huge problem to the melee heavy army. But with rules like 3+ Invuln or the ability to move 12" in a turn, or even shrouded the Possesssed are definitely going to find a way to close. The warlord would definitely be interesting to see in action with the blade of the relentless as well, making him devestating in Close Combat provided he's wiped out a squad before he gets to his opponents big hitters. For myself, I really like the feel of the Reclusiam, but I'm going to have to refine my play style with them. Locking them in combat with a character really hampers their usefulness, and they would have done much better had I had them engage the possessed to leave my Devestators open to deal with the Deamon Prince. All in All, I really enjoyed this game, and I think the Supplements are definitely a great addition to players looking to alter their play styles! I highly recommend picking it up if you are a Chaos Player!
-Weekend Warrior Matt